20 virtual reality facts that you need to know

20 Virtual Reality Facts You Need to Know in 2020

20 virtual reality facts you need to know It seems like everywhere you turn today there’s a new virtual reality article, commercial, or product launch. Even with all the buzz surrounding VR, most people are still relative novices about this breakthrough technology. Here are some facts you should know to help you sound like an expert on everything virtual reality!

  1. The global AR and VR market is expected to grow to $209.2 billion by 2022 Source

  2. 171 million people use VR technology today. Source

  3. The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 16.3 billion U.S. dollars in size in 2022 worldwide. Source

  4. Demand for standalone VR devices will grow over 16 times between 2018 and 2022.  Source

  5. A recent study found that many consumers increased their familiarity and interest in VR technology with as little as 2 minutes of exposure to VR content. A little more than 50% of viewers showed an increase in their likelihood to purchase or use VR technology after a brief informational session.  Source

    20 virtual reality facts and statistics

  6.  Seventy-three percent of U.S. Gen Zers are interested in virtual reality.  Source

  7.  Seventy-nine percent of consumers who try virtual reality want to try it again!  Source

  8.  Seventy-one percent of consumers agree that a brand that sponsors VR is forward-thinking and modern.  Source

  9. Fifty-two percent of consumers would like to be associated with a brand that sponsors virtual reality.  Source

  10. Sixty-two percent of consumers feel engaged with a brand that sponsors a VR experience.  Source

  11. Fifty-three percent of consumers say they are more likely to purchase from a brand that sponsors a VR experience.  Source

     

    20 virtual reality facts and statistics
  12. Eighty-one percent of people who try virtual reality tell their friends about it.  Source

  13. In a recent survey, 91% of consumers who had not used virtual reality previously, had positive feelings about VR when exposed to informational videos about it in the survey. Among these consumers, 65% said they were interested in VR and 58% were amazed.  Source

  14. Only 4% of consumers between the ages of 14 and 19 said they have no interest in VR.  Source

  15. Over 3.27 million people subscribe to the YouTube 360 channel!  Source

     

 

  1. The global VR market size is expected to reach $22.9 billion by the end of 2020! Source

  2. Seventy-five percent of the Forbes World’s Most Valuable Brands have created a virtual or augmented reality experience for consumers or employees.  Source

  3. Over 500 million VR headsets are expected to be sold by 2025.  Source

  4. Seventy-eight of Americans are familiar with virtual reality. Source  Source

  5. Year over year, monthly-connected headsets on the video game distribution service, Steam are up 80%. Source

For more information about virtual reality and more virtual reality facts, please visit us at PointinTimeStudios.com and see our VR work.

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